Home SHADER Resource
Java 26.2 SHADER

Better Voxels

Better Voxels Better Voxels is a fork of Rethinking Voxels, created to further refine the voxel-rendering experience. It brings together many highly requested s

Publisher

_FastdropX_

Downloads

1

Top category

SHADER

Updated

2026-07-31

Better Voxels
4 gallery images Java Edition

Gallery

Resource preview set

4 images

Overview

Resource description

Better Voxels

Better Voxels is a fork of Rethinking Voxels, created to further refine the voxel-rendering experience. It brings together many highly requested shader features in one package while improving the balance between compatibility, performance, and visual quality.

Features

  • Voxel Global Illumination: Uses advanced path-traced lighting optimized for Iris performance.
  • Smooth Time Transition: Continuously tracks solar and lunar movement to create more natural and persistent transitions between different times of day.
  • Camera Effects: Adds procedural water droplets along with screen-space focal depth blur for a more dynamic camera presentation.

Post-Processing

  • CRT Mode: Applies a retro VCR-style shader pass that recreates classic scanlines and phosphor bloom.
  • ASCII Mode: Transforms the entire viewport into a real-time character grid, producing a distinctive ASCII visual style.
  • BodyCam Mode: Simulates an ultra-immersive fish-eye camera perspective with integrated auto-exposure logic.

Options

All of the features listed above are modular. Each visual effect can be adjusted individually—or disabled entirely—through the in-game shader configuration menu. This allows players to prioritize either the complete visual experience or a lighter, performance-focused presentation.

License & Credits

  • License: This project is released under the Complimentary Agreement 1.3. It is a fork of Rethinking Voxels, which is based on Complementary Shaders. The original copyright notices and license terms have been strictly retained.
  • Lead Developer: FastdropX
  • Modding Policy: Out of respect for the project and its maintenance, please notify the developer or open a pull request before releasing substantial modifications.
  • Credits:
    • gri573: For the outstanding voxel path-tracing implementation in Rethinking Voxels.
    • EminGT: For creating the foundational Complementary Shaders framework.
    • LoLip_p: For contributing to BodyCamera Mode.
    • Original community contributors: For their work on the base CRT effects and ASCII screen matrices.

More in category

Latest SHADER resources