Better Voxels
Better Voxels Better Voxels is a fork of Rethinking Voxels, created to further refine the voxel-rendering experience. It brings together many highly requested s
Publisher
_FastdropX_
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SHADER
Updated
2026-07-31
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Resource description
Better Voxels
Better Voxels is a fork of Rethinking Voxels, created to further refine the voxel-rendering experience. It brings together many highly requested shader features in one package while improving the balance between compatibility, performance, and visual quality.
Features
- Voxel Global Illumination: Uses advanced path-traced lighting optimized for Iris performance.
- Smooth Time Transition: Continuously tracks solar and lunar movement to create more natural and persistent transitions between different times of day.
- Camera Effects: Adds procedural water droplets along with screen-space focal depth blur for a more dynamic camera presentation.
Post-Processing
- CRT Mode: Applies a retro VCR-style shader pass that recreates classic scanlines and phosphor bloom.
- ASCII Mode: Transforms the entire viewport into a real-time character grid, producing a distinctive ASCII visual style.
- BodyCam Mode: Simulates an ultra-immersive fish-eye camera perspective with integrated auto-exposure logic.
Options
All of the features listed above are modular. Each visual effect can be adjusted individually—or disabled entirely—through the in-game shader configuration menu. This allows players to prioritize either the complete visual experience or a lighter, performance-focused presentation.
License & Credits
- License: This project is released under the Complimentary Agreement 1.3. It is a fork of Rethinking Voxels, which is based on Complementary Shaders. The original copyright notices and license terms have been strictly retained.
- Lead Developer: FastdropX
- Modding Policy: Out of respect for the project and its maintenance, please notify the developer or open a pull request before releasing substantial modifications.
- Credits:
- gri573: For the outstanding voxel path-tracing implementation in Rethinking Voxels.
- EminGT: For creating the foundational Complementary Shaders framework.
- LoLip_p: For contributing to BodyCamera Mode.
- Original community contributors: For their work on the base CRT effects and ASCII screen matrices.