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Ebin Resurrected

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Overview

Resource Description

Introduction to Ebin Resurrected Shader Pack

Ebin Resurrected is a Minecraft shader pack that strikes an excellent balance between performance optimization and visual expression, dedicated to providing players with a smooth and stunning visual feast.

Project Background and Evolution

This project was originally developed by BruceKnowsHow between 2016 and 2020. The initial goal was to create a shader system characterized by solid, robust code, high configurability, and a rich feature set. In 2024, jbritain took over maintenance and development, renaming it Ebin Resurrected. As a revived branch of Ebin, this version not only achieves full compatibility with modern Minecraft versions but has also seen significant iteration and upgrades in core areas such as Physically Based Rendering (PBR).

Community Interaction

If you wish to share experiences regarding Ebin Resurrected with the developer or discuss technical details of other Minecraft shader packs, you can participate via the developer's Discord community. Alternatively, you can find discussions related to Ebin Resurrected in the corresponding channels at shaderLABS.

Core Features

  • Polychromatic block lighting.
  • Realistic sunlight projection and shading.
  • PCSS (Percentage-Closer Soft Shadows) with transparency support.
  • HDR (High Dynamic Range) Bloom effects.
  • Procedurally generated 2D and 3D cloud rendering.
  • Dynamic water ripple simulation.
  • Deferred rendering pipeline: Ensures that all objects in the scene are correctly shaded, allowing precise rendering of shadow detail even behind translucent blocks.
  • Terrain deformation effects: Supports terrain warping similar to "Animal Crossing" or psychedelic styles.

Compliance with LabPBR Material Standard

  • Screen Space Reflections (SSR): Provides accurate specular reflection for all block objects.
  • Optimized normal map lighting.
  • Support for Parallax Occlusion Mapping (POM): Giving terrain greater depth and layering.
  • Ambient Occlusion (AO) support.
  • Native support for metallic material rendering.
  • Porosity simulation: Gives surfaces a characteristic wet look on rainy days.

Future Plans

The development team plans to add support for Distant Horizons and optimize the performance of the End skybox in future updates.

Compatibility Notes

Minecraft Environment: The shader pack supports both Optifine and Iris, though some specific features only function correctly under Iris. Because the shader pack is developed using the latest versions of Iris or Optifine, using older versions may lead to display issues. The current testing baseline is Minecraft 1.17.1; while it is not impossible to run on earlier versions, no official compatibility guarantee is provided.

Hardware Requirements: Users need graphics hardware that supports OpenGL 4. This includes Nvidia GeForce 400 series, AMD Radeon HD 5000 series, and Intel 3rd Gen Core processors and later architectures. Modern computing devices can generally accommodate this. Please note that the Raspberry Pi does not support OpenGL 4 due to hardware limitations and cannot run this shader. Intel graphics are currently in the compatibility testing phase; if you encounter issues during operation, it is recommended to provide feedback according to community guidelines to assist with further optimization.

Operating System: This shader pack explicitly does not support macOS.

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