Project Silent Breakpoint: Eastern Front
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Project Overview: Project Silent Breakpoint: Eastern Front
Author: WRG_Developer
Category: Map Packs
"Project Silent Breakpoint: Eastern Front" is a specialized military-themed map expansion designed for "Project Silent Breakpoint." This project meticulously constructs highly realistic battlefield environments and tactical combat zones, aiming to provide players with an immersive modern warfare experience.
Description
"Project Silent Breakpoint: Eastern Front" is more than just a static virtual space; it is a simulation battlefield driven by high-tech systems. It integrates dynamic AI, sophisticated logistics resource management, and a robust territorial conquest system, creating a "war machine" that evolves in real-time.
What is New in v1.0.3?
Optimizations and Adjustments
- System Synchronization: Fully aligned the map system to be compatible with the latest add-on data.
- Environmental Details: Fine-tuned the infrastructure of the Eastern Front Alliance (EFA) bases, replacing the original asphalt roads with mud paths to better suit the wild battlefield aesthetic.
Deep-Dive Gameplay Guide (Technical Manual)
1. Base Influence and Conquest
The ownership of a base is determined by an "Influence" value (ranging from 0% to 100%).
- Capture Logic: Players must ensure that the number of friendly units (players or NPCs) within the base area exceeds that of the enemy.
- Suppression Rate: When friendly forces maintain a tactical advantage, the enemy faction's Influence will accelerate its decline proportionally.
- Victory Determination: When Influence hits 0%, the base is seized. The system triggers a victory sound effect and automatically updates the faction flags.
- Combat Rewards: All players participating in the capture effort will collectively earn 500 Experience Points (XP).
2. Signal and Reinforcements
Except for Outposts, every strategic base is equipped with a Signal Terminal.
- Signal Jamming: If enemies linger near the terminal, the signal progress will begin a countdown. Once it drops to 0%, the sector signal is jammed.
- Tactical Penalty: Normally, reinforcements arrive every 20 seconds, but while under interference, the cooldown increases to 3 minutes.
- System Reboot: By clearing enemy units near the base, the system will automatically initiate the signal reboot sequence.
3. Logistics and Supply Chain
A base without supplies cannot maintain continuous defense or reinforcement deployment.
- Cost Standard: Each NPC reinforcement deployment consumes 25 units of supply resources.
- Logistics Sabotage: If enemy forces infiltrate and sabotage the supply terminal, an alarm is triggered, causing the base to stop producing or receiving supplies.
- HQ Advantage: Only the Headquarters (HQ) produces supplies automatically (+4 every 2 seconds). Frontline bases must rely on manual transport lines.
4. Loading and Unloading Mechanics
Players must transport supplies from the HQ to frontline positions using trucks or helicopters.
- Loading Sequence: Drive or fly an empty vehicle into the HQ's logistics zone and remain stationary for 60 seconds until the vehicle status updates to "Loaded."
- Unloading Sequence: Fly or drive the loaded vehicle to a friendly base's drop zone to execute a 120-second unloading procedure. Once complete, the base receives a supply boost of +100 (Truck) or +150 (Heli).
5. XP System and Commanders
- Eliminations: Clearing an enemy NPC grants 25 XP.
- High-Value Targets: Defeating an enemy Commander (HVT) triggers a global map announcement and rewards 500 XP.
- Sabotage: Staying near enemy terminals to cause interference generates continuous minor sabotage XP.
Technical and Operational Guide
1. Required Add-on Priority
Please ensure the following add-ons are activated and prioritized in your world settings:
- Project Silent Breakpoint (Core Add-on)
- PSB: Disable Chat (System Add-on)
- PSB: Eastern Front (Map and Resource Pack)
2. Experimental Toggles (REQUIRED)
The following options must be set to ON for the script logic and AI behavior to function correctly:
- Upcoming Creator Features
- Beta APIs
- Experimental Creator Camera Features
3. Admin Command
To reset the war progress and database, use the command: /newgame (Note: This command is restricted to users with the developer tag).
To obtain admin privileges for creative mode usage, you must execute: /tag @s add admin.
Battlefield Dynamics: The Infinite Farmland
This map is an eternal conflict zone. In the "Farmland" region, hostilities occur continuously. AI forces from both factions engage in non-stop firefights accompanied by massive vehicle deployments. Here, every inch of ground is a prize, and players will truly feel the oppressive atmosphere of the Eastern Front, shrouded in the smoke of war.
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