Minecraft: Java Edition 26.2 Released
Jun 17, 2026

Minecraft: Java Edition 26.2 Released

26.2 is the official release of the Chaos Cube update, as well as a minor update for the Java Edition, released on June 16, 2026[1]. This update introduces Sulfur Caves, Sulfur, Cinnabar, and Sulfurbots, along with several bug fixes.

New Content

Blocks

Sulfur

  • Generates naturally in Sulfur Caves.
  • Available in stair, slab, and wall variants.
  • Available in polished, brick, and chiseled variants.
  • The appropriate tool for mining is a pickaxe.

Polished Sulfur

  • Polished variant of Sulfur.
  • Available in stair, slab, and wall variants.

Sulfur Bricks

  • Brick variant of Sulfur.
  • Available in stair, slab, and wall variants.

Chiseled Sulfur

  • Chiseled variant of Sulfur.

Volatile Sulfur

  • Generates naturally in sulfur pools and sulfur springs within Sulfur Caves.
  • Generates bubbles in the 4 water source blocks above it.
    • If there are fewer than 4 water source blocks above, the bubbles reach the surface and produce yellow particles within a 3-block radius; players entering this area receive the Nausea effect.
  • Can be crafted using 9 Sulfur.
  • When placed beneath 1-4 blocks of water, waterlogged scaffolding, or waterlogged blocks without collision volume—provided the block above the water is air or a block without collision volume—the water surface forms a geyser. When erupting, geysers behave similarly to bubble columns, pushing entities above them upward.
    • When placed above Magma Blocks, geysers erupt periodically; the duration of eruption and dormancy is determined by the block's position.
    • When placed above Lava Sources, geysers erupt continuously, though the sound is slightly quieter than when placed above Magma Blocks.

Cinnabar

  • Generates naturally in Sulfur Caves.
  • Available in stair, slab, and wall variants.
  • Available in polished, brick, and chiseled variants.
  • The appropriate tool for mining is a pickaxe.

Polished Cinnabar

  • Polished variant of Cinnabar.
  • Available in stair, slab, and wall variants.

Cinnabar Bricks

  • Brick variant of Cinnabar.
  • Available in stair, slab, and wall variants.

Chiseled Cinnabar

  • Chiseled variant of Cinnabar.

Sulfur Spikes

  • A block similar to Pointed Dripstone.
  • Generates naturally on Sulfur in the Sulfur Cave biome.
  • Placed as a stalactite when attached to the bottom of a block, and as a stalagmite when placed on the top surface.
  • Under specific conditions, stalactites grow slowly if there is Sulfur above them, causing stalagmites to grow slowly on the block below; stalactites can grow up to two blocks high.
  • Adjacent stalagmite tips and stalactite tips connect to form a stone column, unless placed while holding ⇧ Shift.
  • Stalagmites are destroyed if they lack a supporting block underneath.
  • Unlike Pointed Dripstone, falling onto the tip of a stalagmite does not increase fall damage.
  • Stalactites become falling blocks if they lack a supporting block above.
  • Falling stalactites deal significant damage to entities.
  • Stalactites do not drip water or lava like Pointed Dripstone.
  • Can be destroyed by being hit with a trident.

Items

Sulfurbot Bucket

  • Obtained by using a bucket on a medium-sized Sulfurbot.
  • Releases the Sulfurbot when used on a block.

Music Disc

  • Added a new music disc, "Bounce".
    • Composed by fingerspit.
    • Can be found in minecarts inside abandoned mineshafts within Sulfur Caves.
    • Rarity is "Uncommon".
    • Outputs a redstone signal strength of 8 when used with a Redstone Comparator.

Spawn Egg

  • Added a Sulfurbot spawn egg.

Mobs

Sulfurbot

  • A new friendly mob.
  • Generates naturally in Sulfur Caves.
  • When a player interacts with it while holding a block, it absorbs the block and disables its own AI.
  • When a player interacts with a Sulfurbot containing a block while holding shears, the block is sheared off and the mob's AI is re-enabled.
  • Follows players holding blocks it can absorb.
  • Searches for nearby block item entities and moves toward them to absorb them.
  • Splits into two small Sulfurbots upon death.
  • Small Sulfurbots can be attracted and fed with Slimeballs to grow into medium-sized Sulfurbots.
  • When containing a block, it acts as an object that can be interacted with by players through attacking or pushing, and it does not take fall damage or damage from players.
  • Sulfurbots containing blocks have 13 different prototypes with varying physical properties.
  • Medium-sized Sulfurbots can be picked up with a bucket.
  • Dispensers can be used to make them absorb or swap blocks, and shears can be used to remove the contained block.
  • Dispensers can spawn a Sulfurbot using a Sulfurbot Bucket.

World Generation

Sulfur Caves

  • A new cave biome.
  • Generates underground or on the surface in non-river biomes.
  • Less common beneath oceans, hills, or mountains.
  • Composed of Sulfur and Cinnabar.
  • Generates sulfur pools containing small amounts of Volatile Sulfur.
  • Generates clusters of Sulfur Spikes.
  • Sulfurbots and Cave Spiders spawn here.

Sulfur Springs

  • A new feature.
  • Generates above the Sulfur Cave biome.
  • Composed of Sulfur, Volatile Sulfur, Stone, Granite, Tuff, and Magma Blocks.
  • Available in 4 size variants:
    • Small
    • Medium
    • Large
    • Extra Large

Gameplay

Music

  • Added 5 new music tracks composed by fingerspit.
    • Shores
      • Plays in Dripstone Caves, Flower Forests, Forests, Snowy Forests, Lush Caves, Old Growth Pine Taigas, Old Growth Spruce Taigas, and Sulfur Caves.
    • Memories
      • Plays in Badlands, Cherry Groves, Deserts, Flower Forests, and Forests.
    • Nightly
      • Plays in Cherry Groves, Dripstone Caves, Frozen Peaks, Jagged Peaks, Snowy Slopes, Stony Peaks, and Sulfur Caves.
    • Home
      • Plays in Bamboo Jungles, Cherry Groves, Frozen Peaks, Jungles, Meadows, and Sparse Jungles.
    • Ebb
      • Plays in Dripstone Caves, Frozen Peaks, Jagged Peaks, Sulfur Caves, and Swamps.
    • All new tracks play in the main menu and in Overworld biomes without specific music.

Sulfurbot Prototypes

  • Prototypes are distinguished by speed after being hit, bounciness when colliding with blocks or collidable entities, ground friction, air resistance, and buoyancy in water.
  • Each prototype has unique hit and push sound effects.
  • Current prototypes include:
    • Normal: Medium speed, medium bounciness, medium ground friction, and low air resistance.
      • Has buoyancy.
      • Used when absorbing earth-type blocks.
    • Bouncy: High speed, high bounciness, medium ground friction, and low air resistance.
      • Has buoyancy.
      • Used when absorbing wood-type blocks.
    • Slow Bouncy: Low speed, high bounciness, medium ground friction, and medium air resistance.
      • Used when absorbing stone and mineral-type blocks.
    • Slow Sliding: Low speed, low bounciness, medium ground friction, and medium air resistance.
      • Used when absorbing metal blocks.
    • Fast Sliding: High speed, low bounciness, medium ground friction, and low air resistance.
      • Used when absorbing organic blocks.
    • Light: Low speed, high bounciness, medium ground friction, and high air resistance.
      • Has buoyancy.
      • Used when absorbing wool blocks.
    • Fast Gliding: High speed, no bounciness, low ground friction, and low air resistance.
      • Used when absorbing ice-type blocks.
    • Slow Gliding: Low speed, no bounciness, low ground friction, and low air resistance.
      • Used when absorbing mushroom-type blocks.
  • Additionally, there are 4 special prototypes:
    • High Resistance: Very slow, low bounciness, high ground friction, and low air resistance.
      • Used when absorbing Soul Sand and Soul Soil.
    • Sticky: Same properties as the Fast Sliding prototype, but with extremely high ground friction and no bounciness to simulate stickiness.
      • Used when absorbing Honeycomb Blocks.
    • Explosive: Similar properties to the Normal prototype, but with slightly higher air resistance; can be ignited and explode.
      • Used when absorbing TNT.
      • Absorbed TNT can be activated by redstone, fire, or nearby explosions.
      • When activated by fire or redstone, the absorbed TNT explodes after 6 seconds.
      • When activated by an explosion, the absorbed TNT explodes after 0.75-3 seconds.
      • Activated TNT Sulfurbots cannot be picked up with a bucket.
      • Activated TNT Sulfurbots are immune to most damage.
      • Activated TNT blocks cannot be removed with shears.
      • Does not split into small Sulfurbots upon explosion.
    • Hot: Same properties as the Normal prototype, but damages entities upon contact like a Magma Block.
      • Used when absorbing Magma Blocks.

Advancements

  • Added 1 new advancement:
    • Broken
      • Obtained by having a Sulfurbot absorb TNT.

Game Events

  • Added minecraft:bounce.
    • Emitted when an entity with non-zero bounciness collides with a block or collidable entity.
    • Vibration frequency is 2.

Damage Types

  • Added damage type minecraft:sulfur_cube_hot, used for contact with Sulfurbots that have absorbed Magma Blocks to generate new death messages.

Particles

  • Added the following particles:
    • sulfur_cube_goo
    • sulfur_bubbles
    • noxious_gas
    • noxious_gas_cloud
    • geyser
    • geyser_poof
    • geyser_base
    • geyser_plume

Command Format

/unpublish

  • If currently an integrated server, cancels opening the world to LAN.

General

Splashes

  • Added the following splashes:
    • Now on Vulkan 1.2!
    • Music by fingerspit!

Languages

  • Added Chuvash, Swiss French, Gallo, Uzbek, and Võro.

Options

  • Added a "Graphics API" option in Video Settings.
    • Options include "Default", "Prefer Vulkan (Experimental)", and "Prefer OpenGL".
    • Currently, "Default" is equivalent to "Prefer OpenGL", which may change in the future.
    • Mojang recommends "Default" for all users, except when troubleshooting issues.
    • "Prefer Vulkan (Experimental)": Attempts to use Vulkan rendering, falling back to OpenGL if unavailable.
    • "Prefer OpenGL": Attempts to use OpenGL rendering, falling back to Vulkan if unavailable.

Graphics API

  • The game can now use Vulkan for rendering.
  • Some older hardware and drivers do not support Vulkan, in which case it falls back to OpenGL.
  • System requirements for Vulkan rendering are Vulkan 1.2 with support for dynamic rendering and push descriptors, though this may change.
  • Vulkan rendering is currently experimental; performance and stability may be poor.
  • When using Vulkan, the game prioritizes dedicated GPUs over integrated ones, unlike when using OpenGL.
  • The current rendering Graphics API can be viewed in the debug overlay under "system_specs".
  • On macOS, the game uses MoltenVK to translate Vulkan to Metal.

Friends List

  • Added a Friends List, accessible via the "Friends" button on the main menu or in-game menu.
  • The Friends List can be opened via a shortcut (default is O).
  • The Friends button displays a notification badge with the number of friend requests, up to 5, after which it displays "more".
  • The Friends List is presented as an overlay with two tabs:
    • Friends: Displays current friends, where you can remove friends or send friend requests by entering a player's profile name.
    • Requests: Displays received friend requests (accept or decline) and sent friend requests (cancel).
  • Friend online status is displayed below their name, with four states:
    • Offline
    • Online
    • In a world
    • In a joinable world
  • Actions such as sending, accepting, declining, and canceling are confirmed in the interface; clear error messages appear if the service is unreachable, rate-limited, or if the requested profile name does not exist.
  • Changes to friends during gameplay are notified via pop-ups:
    • Friend request sent;
    • Friend request received;
    • Another player accepted a request sent by the player.
  • Pop-up notifications display the player's skin face if available.
  • The Friends List checks for updates once per minute while open, otherwise every 5 minutes.
  • A confirmation dialog appears the first time the Friends button is shown on the title screen, asking if the player agrees to use the Friends List.
  • Friends List, player request privacy, and Microsoft account safety settings links are managed in the new Friends List section under "Online Options".
  • If a player sets their chat settings to "Friends Only" in their Xbox profile, they will only receive chat messages from friends.
  • Known issues:
    • Canceling a friend request before the recipient accepts may cause the recipient's acceptance list to be out of sync.
      • The recipient will still see the friend request, but accepting it will turn it into a request to the sender.
    • Declining a friend request causes the sender's sent list to be out of sync.
      • The sender must also cancel the friend request to restore the correct sync state.
    • If a player has the Friends List enabled but has disabled the "Allow Requests" setting, other players cannot accept their friend requests.
    • If a player's Xbox profile chat setting is "Friends Only", they will not see their own chat messages.

Data Packs

  • Added the minecraft:sulfur_cube_archetype registry, with the following default values:
    • regular
    • bouncy
    • slow_bouncy
    • explosive
    • slow_flat
    • fast_flat
    • light
    • fast_sliding
    • slow_sliding
    • high_resistance
    • sticky
    • hot
  • Format: Object with fields:
    • items: Item tag containing all items that can be fed to the corresponding Sulfurbot prototype.
    • buoyant: Boolean determining if the Sulfurbot floats in fluids.
    • attribute_modifiers: List of objects:
      • attribute: Attribute to modify.
      • id: Modifier ID.
      • amount: Value for modifier calculation.
      • operation: Method for modifier calculation, must be one of add_value, add_multiplied_base, or add_multiplied_total.
    • explosion: Optional field; if present, this Sulfurbot prototype explodes:
      • fuse: Positive integer, ignition time for the explosion.
      • power: Non-negative integer, explosion power.
      • causes_fire: Boolean, whether the explosion creates fire.
    • contact_damage: Optional field; if present, this Sulfurbot prototype deals damage when an entity attempts contact:
      • amount: Non-negative float, amount of damage dealt.

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